I just finished playing Fire Emblem Echoes: Shadows of Valentia.
As usual, every Fire Emblem game is an absolute joy to play. But this one, which came out in 2017, I have been saving. Why? Because not only is it a part of the Archanea Series – those games set on or relating to events on the continent of Archanea – it takes place during the time in which Marth lived, about two thousand before the events of Awakening. On that note, for the sake of those interested in the timeline, the events Shadows of Valentia occur after the War of Shadows and before the War of Heroes (i.e. between Shadow Dragon and New Mystery of the Emblem - Heroes of Light and Shadow). Read my Fire Emblem: Shadow Dragon post for full context.
So, in short, Shadows of Valentia takes place across the sea on the continent of Valentia that during Awakening is called Valm and, better still, I knew it featured some old friends in Whitewing Sisters Palla, Catria, and Est. Archanea Series means a lot to me, so I was naturally deeply interested in seeing what happened across the ocean and what brought the Whitewing Sisters there. Them and Camus, whose full story I finally learned.
That is why I was looking forward to it. What I did not expect was to be frightened near witless on starting it. Fire Emblem always pulls the heartstrings, loves to scare its players, and can be ruthless with characters dying. So what happens when you combine Fire Emblem with Romantic Fantasy and a trailer that at the time had every Youtube commenter (including myself) predicting that Alm and Celica would die on each other's swords? For me, a period of sustained terror that became lethal determination not to let that happen. Tis a point of pride on my part to get through every FE game with my whole army alive and managing as a happy an ending as humanly possible, and Shadows of Valentia seized my heartstrings in a death-grip on day one.
Beyond that the plotline was, per usual, exceptional. With added spice for me because I walked into the game knowing full well what Duma and Mila were and thus that they were likely falling victim to the madness effecting all the Dragon Tribes back in Archanea. I did not know what tribe they were, their relation to Naga, or why Valentia was otherwise empty of Manaketes though, so my experience with Shadow Dragon and New Mystery of the Emblem - Heroes of Light and Shadow added a whole extra layer of mystery that I loved.
The story was made more interesting still by Shadows of Valentia's unique gameplay: controlling two separate armies, Alm and Celica's, and advancing along their parallel routes across war-torn Valentia. And I took every pain along the way to make sure things ended well not only for Alm and Celica, but for everyone who had their hearts fighting alongside them. More I cannot say for fear of giving out spoilers, but it was a joy to get to see ancient Valentia and what made Alm the Saint-King even as Marth was the Hero King, both wielders of Falchion. Got to feel for Palla, Catria, and Est though: War of Shadows to the End of the Age of Gods to the War of Heroes. They have fought more battles, seen more history, than any other human Fire Emblem character. As to the actual battles themselves, either I am tactical genius or Hard Mode was not up to scratch. A fortress described as impregnable and unconquered I took with minimal effort.
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The Mila Tree, where Chrom and co. found and awoke Tiki in Awakening |
"I feel the same, Celica. This isn’t where things end for us. Even without gods, this world has a long and prosperous future ahead of it. Now let’s go claim that future together!" - Alm